Post by Soulless One on Feb 2, 2019 17:19:14 GMT
Hey guys, I decided to start this section with the Phases of your turn, because this is something that MTGA doesn't show on the tutorial.
So, if you're new only in MTGA but already know how to play Magic the Gathering in general, you can skip this...
Without any furthers;
Your Turn consists basically in steps
1) after choose if you'll keep or Mulligan your first hand, begins the first phase. "If it is the first round, skip this step": Untap all tapped permanents. No one casts spells or activates abilities.
Upkeep: If your card states that an ability will trigger “at the beginning of your upkeep” then allow abilities and instants to be played.
This part of the turn is mentioned on a number of cards: If something is supposed to happen just once per turn, right at the beginning, an ability will trigger “at the beginning of your upkeep.” Players can cast instants and activate abilities.
The Draw Step: The player who goes first skips the draw step on his or her first turn. Players can then cast instants and activate abilities.
2) THE FIRST MAIN PHASE:
Cast any sorceries, instants, creatures, artifacts, enchantments, and planeswalkers; activate abilities; play a land – but remember you can only play one during the turn. The opponent can activate abilities and instants at this time.
3) BEGINNING OF THE COMBAT:
Cast instants & activate abilities; your opponent will be trying to cast things that will prevent your creatures from attacking.
4) ATTACK:
Decide what untapped creatures will attack and what will be attacked. Tap the attacking creatures.
5) BLOCKING:
Your opponent decides which untapped creatures will block your attacking creatures, if there are multiple blockers for one creature order them to show which is first and so on.
Combat damage. Each attacking or blocking creature on the battlefield gives combat damage to the defending player, planeswalker, or creature if it wasn’t blocked. When attacking, if you’re blocked by multiple creature the combat damage is divided out (enough to kill the first, then so on and so forth. If an attacking creature is blocked by multiple creatures, you divide its combat damage among them by assigning at least enough damage to the first blocking creature in line to destroy it before assigning damage to the next one in line, and so on.
6) END OF COMBAT:
Players can cast instants and activate abilities.
7) SECOND MAIN PHASE:
“You can cast every type of spell and activate abilities, but your opponent can only cast instants and activate abilities. You can play a land during this phase if you didn’t during your first main phase.”
8) ENDING PHASE:
Abilities that trigger “at the beginning of your end step” go on the stack.
9) CLEANUP: Discard your cards until your hand only holds seven. Damage on creatures is removed and any effects that are specific to the turn end. Nothing can be cast unless it is triggered for the end phase.
Pls, Let me know if I forgotten about something
So, if you're new only in MTGA but already know how to play Magic the Gathering in general, you can skip this...
Without any furthers;
Your Turn consists basically in steps
1) after choose if you'll keep or Mulligan your first hand, begins the first phase. "If it is the first round, skip this step": Untap all tapped permanents. No one casts spells or activates abilities.
Upkeep: If your card states that an ability will trigger “at the beginning of your upkeep” then allow abilities and instants to be played.
This part of the turn is mentioned on a number of cards: If something is supposed to happen just once per turn, right at the beginning, an ability will trigger “at the beginning of your upkeep.” Players can cast instants and activate abilities.
The Draw Step: The player who goes first skips the draw step on his or her first turn. Players can then cast instants and activate abilities.
2) THE FIRST MAIN PHASE:
Cast any sorceries, instants, creatures, artifacts, enchantments, and planeswalkers; activate abilities; play a land – but remember you can only play one during the turn. The opponent can activate abilities and instants at this time.
3) BEGINNING OF THE COMBAT:
Cast instants & activate abilities; your opponent will be trying to cast things that will prevent your creatures from attacking.
4) ATTACK:
Decide what untapped creatures will attack and what will be attacked. Tap the attacking creatures.
5) BLOCKING:
Your opponent decides which untapped creatures will block your attacking creatures, if there are multiple blockers for one creature order them to show which is first and so on.
Combat damage. Each attacking or blocking creature on the battlefield gives combat damage to the defending player, planeswalker, or creature if it wasn’t blocked. When attacking, if you’re blocked by multiple creature the combat damage is divided out (enough to kill the first, then so on and so forth. If an attacking creature is blocked by multiple creatures, you divide its combat damage among them by assigning at least enough damage to the first blocking creature in line to destroy it before assigning damage to the next one in line, and so on.
6) END OF COMBAT:
Players can cast instants and activate abilities.
7) SECOND MAIN PHASE:
“You can cast every type of spell and activate abilities, but your opponent can only cast instants and activate abilities. You can play a land during this phase if you didn’t during your first main phase.”
8) ENDING PHASE:
Abilities that trigger “at the beginning of your end step” go on the stack.
9) CLEANUP: Discard your cards until your hand only holds seven. Damage on creatures is removed and any effects that are specific to the turn end. Nothing can be cast unless it is triggered for the end phase.
Pls, Let me know if I forgotten about something