Shadow Era at a Glance: The Game and Factions.
Jun 10, 2012 19:06:57 GMT
Post by Deleted on Jun 10, 2012 19:06:57 GMT
So, I had a very boring idea a few days back and decided out of pure curios to see how this went, started writing this at my home on (/gasp) paper and pen. So, after I starting writing, I couldn't really stop, and here is the end results: A very basic explanation of the game, classes, and general gameplay that new players can find to help them get out of MtG thought and into SE thought. Bear in mind, this is also my guideline for the initial PDF, so if you have a note, reply something around (Notes: Blah blah blah) and then in the PDF, I will have a section that says something like (From the Journal of AbYsMaL: Blah Blah Blah). By putting in certain feedback with a name with it, I feel it will also validate our guild members more, and of course in IRC make people talk more about gameplay mechanics than why I think Rameninabowl is really Pretzelsinajar.
So, without further ado, here I go...
So, for the new and veteran players alike, I wish to welcome you to Shadow Era at a Glance. This section is dedicated more to explaining rudimentary gameplay mechanics, the factions of the games, the classes of the game, and how to improve your general skills of the game, so that you aren't entirely lost while browsing the vast and highly intelligent (yet slightly confusing and troll-lific) forums. To begin, what is Shadow Era? To those who thought it was an asian era full of shadows, monsters, and tentacles...you are wrong, but here is a medal for your guess.
Shadow Era is a CCG, soon to be TCG, all in digital (and as of recently physical) format. You take on the avatar of one of many heroes, and through use of your allies, equipment, abilities, and the mysterious power of Shadow Energy, take on multiple players and foes from all over the world. But, what makes this game so different, then say MtG, or WoWTCG, or any other TCG. Well, hopefully this will break this down, or if not at least your have a read and a nonexistencial medal for your trouble.
To begin, we will start with the Factions. There are two main factions in the world of Shadow Era, Humans and Shadow. Each faction has several heroes, two of each class, that determine the cards you use, and how to better your strategy. But, let's take a further look into the factions.
Unfortunately, OgAusp refused this morning to fill the chainsaw with gasoline, so I can't really show you the bodies and give you a physical examination of a Human and a Shadow creature, but starting with the Humans, they tend to have a very nice early game advantage with cards like Kristoffer Wyld, who can enter the game immediately, and Aldon, who makes the Mid-game much more deadly if the resourceful human can stay in the game long enough. Humans tend to have a greater deal of low cost allies, and generally have the ability not to outright kill their opponents allies, but to either suppress, or support other allies in the middle of the battle.
For example, Aldon the Brave is a 2/4 creature for 3 cost. A Shadow Player for 3 cost can get a much stronger card, however Aldon's ability allows any creature on his turn that is attacking gain a +1 attack advantage.
Shadow is much much different. Shadow relies more on flatout brute strength and deception to take out their enemies. While there are some low cost cards in the Shadow Arsenal, many of those cards are designed not to attack, but to defend the Shadow Hero if nessacery, cause early damage, or present a stronger than normal threat. However, you could say the Shadow Faction is in the game for themselves. Whereas Aldon supports his allies and bolsters their strength, Death Mage Thaddeus is there to deal damage to his opponent. It can be much more difficult for a Shadow Player to find Synergy with his cards.
Summary:
Humans tend to be, for the new player, great for early game play, with abilities that tend to support other cards. Shadow is a good faction for players that want to see the bigger creatures, and more importantly, cause lots of headache in the late game, if you survive that long.
AbYsMaL's Journal Post: An exception to the early rule for humans would probably be Aeon Stormcaller. He can make or break games with his Protector ability, the ability to bolster 1 ally each turn, and a whopping 3/8 stats. Infernal Gargoyle, as a low cost creature, is just the same way. He does low damage, but can take more than enough hits, and if he cannot be dealt with in the turn he is played, definately can take out many early cards with the support of his bigger brothers.
So, without further ado, here I go...
So, for the new and veteran players alike, I wish to welcome you to Shadow Era at a Glance. This section is dedicated more to explaining rudimentary gameplay mechanics, the factions of the games, the classes of the game, and how to improve your general skills of the game, so that you aren't entirely lost while browsing the vast and highly intelligent (yet slightly confusing and troll-lific) forums. To begin, what is Shadow Era? To those who thought it was an asian era full of shadows, monsters, and tentacles...you are wrong, but here is a medal for your guess.
Shadow Era is a CCG, soon to be TCG, all in digital (and as of recently physical) format. You take on the avatar of one of many heroes, and through use of your allies, equipment, abilities, and the mysterious power of Shadow Energy, take on multiple players and foes from all over the world. But, what makes this game so different, then say MtG, or WoWTCG, or any other TCG. Well, hopefully this will break this down, or if not at least your have a read and a nonexistencial medal for your trouble.
To begin, we will start with the Factions. There are two main factions in the world of Shadow Era, Humans and Shadow. Each faction has several heroes, two of each class, that determine the cards you use, and how to better your strategy. But, let's take a further look into the factions.
Unfortunately, OgAusp refused this morning to fill the chainsaw with gasoline, so I can't really show you the bodies and give you a physical examination of a Human and a Shadow creature, but starting with the Humans, they tend to have a very nice early game advantage with cards like Kristoffer Wyld, who can enter the game immediately, and Aldon, who makes the Mid-game much more deadly if the resourceful human can stay in the game long enough. Humans tend to have a greater deal of low cost allies, and generally have the ability not to outright kill their opponents allies, but to either suppress, or support other allies in the middle of the battle.
For example, Aldon the Brave is a 2/4 creature for 3 cost. A Shadow Player for 3 cost can get a much stronger card, however Aldon's ability allows any creature on his turn that is attacking gain a +1 attack advantage.
Shadow is much much different. Shadow relies more on flatout brute strength and deception to take out their enemies. While there are some low cost cards in the Shadow Arsenal, many of those cards are designed not to attack, but to defend the Shadow Hero if nessacery, cause early damage, or present a stronger than normal threat. However, you could say the Shadow Faction is in the game for themselves. Whereas Aldon supports his allies and bolsters their strength, Death Mage Thaddeus is there to deal damage to his opponent. It can be much more difficult for a Shadow Player to find Synergy with his cards.
Summary:
Humans tend to be, for the new player, great for early game play, with abilities that tend to support other cards. Shadow is a good faction for players that want to see the bigger creatures, and more importantly, cause lots of headache in the late game, if you survive that long.
AbYsMaL's Journal Post: An exception to the early rule for humans would probably be Aeon Stormcaller. He can make or break games with his Protector ability, the ability to bolster 1 ally each turn, and a whopping 3/8 stats. Infernal Gargoyle, as a low cost creature, is just the same way. He does low damage, but can take more than enough hits, and if he cannot be dealt with in the turn he is played, definately can take out many early cards with the support of his bigger brothers.