Kingdoms CCG
Mar 20, 2013 15:22:23 GMT
Post by Deleted on Mar 20, 2013 15:22:23 GMT
Kingdom CCG
Anyone tried this game before?
You play a hero much like Shadow Era with allies/critters and supporting spells/weapons and armors. Each turn, you will be given a few cards to start with, but after that you have to confirm your end phase to go forward. It’s pretty nasty if you accidentally hit “Clear” before your battle, you will have no card allies/critters in play to attack or defend. As there are only three slots open for placing allies/critter cards, you should first check your cards for their functions and limitations. You have your hero’s Mana in the interface next to HP which mainly works much like resources for playing card. For every turn, you can will gain certain amount of Mana depending on the heroes you chose to play with but you should be careful with it as your incomes are limited
In Kingdoms CCG, you will be offered with several types of cards. Some accept direct placement in the slot, while others can only be used based on other cards, and some can be used to create certain status. You are free of attack the opponent's hero if your opposing slot is open and allies produce a crypt that last certain amount of turns when they die leaving you vunerable to opposing attacks. And for every attack you receive, your HP decreases accordingly. No matter how weak your cards are, it can still help simply by blocking the attacks. So practically you have to think one round ahead. You can choose to remove crypts earlier by consuming extra Mana. The cards you draw are randomly stacked in the deck. If you don’t need certain card, you can "sac" it and gain 1 Mana, but you will in short of one choice so be cautious doing it.
Obviously the party who has his HP decreased to 0 will lose the game. Sounds simple, right?
But then again it can get interesting for the strategies you can have with you heroes and allies working with to compliment each others; also you can have a lot of fun leveling up in their solo campaign mode if you are tired of PvP. Less cards to deal with and provides a shorter gameplay durations to those that are like me that don't really have time to sit and wait for the whole hour for a game. There's in game chatrooms integrated and also some very bright and colourful artworks.
Some interesting attractions to me:
6 Kingdoms with their own magic style and Creatures.
21 amazing heroes with their own unique ability and playing style.
300+ unique play cards with new cards being added constantly.
Single player and multiplayer battles.
Did I mention Guild wars as well?
I recommend anyone to give it a try if they liked SE a lot like me but need some breath of fresh air else.
www.kingdomsccg.com/
Anyone tried this game before?
You play a hero much like Shadow Era with allies/critters and supporting spells/weapons and armors. Each turn, you will be given a few cards to start with, but after that you have to confirm your end phase to go forward. It’s pretty nasty if you accidentally hit “Clear” before your battle, you will have no card allies/critters in play to attack or defend. As there are only three slots open for placing allies/critter cards, you should first check your cards for their functions and limitations. You have your hero’s Mana in the interface next to HP which mainly works much like resources for playing card. For every turn, you can will gain certain amount of Mana depending on the heroes you chose to play with but you should be careful with it as your incomes are limited
In Kingdoms CCG, you will be offered with several types of cards. Some accept direct placement in the slot, while others can only be used based on other cards, and some can be used to create certain status. You are free of attack the opponent's hero if your opposing slot is open and allies produce a crypt that last certain amount of turns when they die leaving you vunerable to opposing attacks. And for every attack you receive, your HP decreases accordingly. No matter how weak your cards are, it can still help simply by blocking the attacks. So practically you have to think one round ahead. You can choose to remove crypts earlier by consuming extra Mana. The cards you draw are randomly stacked in the deck. If you don’t need certain card, you can "sac" it and gain 1 Mana, but you will in short of one choice so be cautious doing it.
Obviously the party who has his HP decreased to 0 will lose the game. Sounds simple, right?
But then again it can get interesting for the strategies you can have with you heroes and allies working with to compliment each others; also you can have a lot of fun leveling up in their solo campaign mode if you are tired of PvP. Less cards to deal with and provides a shorter gameplay durations to those that are like me that don't really have time to sit and wait for the whole hour for a game. There's in game chatrooms integrated and also some very bright and colourful artworks.
Some interesting attractions to me:
6 Kingdoms with their own magic style and Creatures.
21 amazing heroes with their own unique ability and playing style.
300+ unique play cards with new cards being added constantly.
Single player and multiplayer battles.
Did I mention Guild wars as well?
I recommend anyone to give it a try if they liked SE a lot like me but need some breath of fresh air else.
www.kingdomsccg.com/