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Post by Holy Punisher on Sept 26, 2017 21:03:54 GMT
Some card ideas I had last night. They need some thinking to finalise (and check that no one else has suggested similar cards) but the concept is there.
Name: <placeholder> Class: Hunter Cost: 4cc Type: ally Stats: 5/2 Ability: <placeholder> has haste and meek on the turn he is summoned. His abilities can't be prevented by ally abilities.
Something to help mostly Ythan for a comeback. Maybe it's too strong but hopefully the meek ability will balance him out.
Name: <placeholder> Class: ?
Cost: 4cc
Type: ally (unique)
Stats: 2/6
Ability: heroes can't be targeted while <placeholder> is in play.
This was my idea to shift the game into a more control-oriented meta
Name: <placeholder> Class: Hunter Cost: 3cc Type: ally Stats: 1/5 Ability: When <placeholder> kills an ally, draw a card.
An ally to help Victor with the draw (it might cause problem with Anmor Vic though). Possibly it can help Ythan, BB and Bad too with the right tools.
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Post by qwertzy on Sept 27, 2017 22:23:54 GMT
Nice idea.First one looks to fragile but you explain a purpose of them. 2nd one will be unique since we dont have in SE that kind of ability.
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Post by Holy Punisher on Oct 1, 2017 7:35:36 GMT
A new ally added for Victor
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amberfade
Grandmaster
World Champion 2017
Posts: 661
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Post by amberfade on Oct 4, 2017 20:03:39 GMT
Firstone is probably broken, 4 CC for hasted 5/2 is hardcore, cool idea tho.
Second sounds good on paper but wouldnt be too usefull since combocards struggle alot in SE.
Third is also nice on paper but it will have hard time killing anything with 1/5, would probably be a better fit for Elementalis than hunters.
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Post by Holy Punisher on Oct 4, 2017 21:14:02 GMT
Thanks for the feedback. I will think about alternatives and update my post (probably weekend). Btw guys feel free to share your ideas as well, this is not a personal thread
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amberfade
Grandmaster
World Champion 2017
Posts: 661
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Post by amberfade on Oct 5, 2017 11:57:57 GMT
Okay lets go then:
Name: Armageddon Class: Shadow Type: Spell Cost: 6 CC Ability: All allies, items and abilities get exciled.
A fun tool for Shadows to deal with milldecks better, and has some synergies with steadfast.
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Post by codecube on Oct 10, 2017 17:30:48 GMT
Some card ideas I had last night. They need some thinking to finalise (and check that no one else has suggested similar cards) but the concept is there.
Name: <placeholder> Class: Hunter Cost: 4cc Type: ally Stats: 5/2 Ability: <placeholder> has haste and meek on the turn he is summoned. His abilities can't be prevented by ally abilities.
Something to help mostly Ythan for a comeback. Maybe it's too strong but hopefully the meek ability will balance him out.
Name: <placeholder> Class: ?
Cost: 4cc
Type: ally (unique)
Stats: 2/6
Ability: heroes can't be targeted while <placeholder> is in play.
This was my idea to shift the game into a more control-oriented meta
Name: <placeholder> Class: Hunter Cost: 3cc Type: ally Stats: 1/5 Ability: When <placeholder> kills an ally, draw a card.
An ally to help Victor with the draw (it might cause problem with Anmor Vic though). Possibly it can help Ythan, BB and Bad too with the right tools.
I like that first ally idea! All of them were good though!
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