Post by Ancha on Dec 19, 2015 2:15:59 GMT
Vainglory
Vainglory is a multiplayer online battle arena (MOBA) video game by Super Evil Megacorp for iOS and Android. Designed for mobile platforms, it is a simplified version of the PC-based genre wherein two opposing teams of three players fight to destroy the enemy base by controlling the path between the bases, which is lined by turrets and guarded by enemy minions. Off the path, players battle for control points that supply extra resources. The game was released for iOS on November 16, 2014, after being soft-launched for over half a year. The Android version was released on July 2, 2015.
The game's development began in early 2012 when Super Evil Megacorp was formed by a team of game development veterans to design and build a MOBA for tablet devices. The game was unveiled at Apple's September 2014 iPhone 6 announcement event to demonstrate the platform's Metal graphics API. The team sought to make a game that would entertain players for thousands of hours and encourage in-person multiplayer experiences similar to that of a LAN party.
Vainglory received generally favorable reviews. Critics praised the game's graphics, characters, and level design, but criticized its lack of team communication features. Reviewers disagreed on the game's degree of accessibility to newcomers. The Guardian named Vainglory the "best" iOS game of 2014.
Gameplay
Vainglory is a multiplayer online battle arena (MOBA) game in the style of League of Legends and Dota 2but designed for smartphones.As standard for the genre, two opposing teams fight to reach and destroy the enemy's base while defending their own in a tug of war for control of a path, the "lane", which connects the bases. In Vainglory, teams have three players who each control an avatar, known as a "hero",from their own device.[4] Weaker computer-controlled characters, called "minions", spawn at team bases and follow the lane to the opposite team's base, fighting enemies and turrets en route.Lining the lane are turret towers that repel the flow of minions and enemy heroes. The player's objective is to destroy the enemy turrets and the "Vain Crystal" in the enemy team's base. If a crystal is destroyed, the team who destroyed the crystal wins.
As of November 2015, there are 18 hero options.The developers of the game continually add new heroes, each with different skills but balanced for fair play. For example, a hero may have high damage but poor mobility, or strong melee abilities but no ranged options. Players choose between three abilities that upgrade via a common technology tree. There is a set number of heroes that are free to play, with the free to play roster being refreshed every week. Players can also choose to permanently unlock any character for a certain amount of Glory. The game uses two in-game currencies for in-app purchases: one that can be earned through play, known as Glory, and one that can be purchased with money, known as Immensely Concentrated Evil (ICE). Vainglory offers two main modes of in-game communication: team emoticons and strategic pings.
Dev.
In February 2012, game developer "veterans" from Rockstar, Riot, Blizzard, and Insomniac founded Super Evil Megacorp in San Mateo, California to make a mobile online battle arena (MOBA) game for tablet devices, and thus began development on their first game, Vainglory.Apple chose the game to demonstrate the graphics capabilities of their iPhone 6 and Metal graphics API at the iPhone 6's announcement event. The game was soft-launched for six months prior to this September 2014 event,and was released on November 16, 2014.
Kristian Segerstrale, the founder of Playfish and former head of EA Digital, joined Super Evil Megacorp as its COO. Segerstrale expected Vainglory to popularize the MOBA genre like "Halo did for first-person shooters".They wanted to make a game that could be played for hours and years, and that players "will organize their lives around" rather than something to pass spare time.The game is designed for tablets, which the company felt was the most fitting platform despite its lack of "core games" (games that rewarded "teamwork and strategy" over thousands of hours of play).They told Polygon that tablets were "inherently social", "less alienating to new players", and "possibly the best space for multiplayer play".Super Evil Megacorp CEO Bo Daly said he saw PC MOBA games as solitary experiences and thought tablets could make the experience better for groups as a reinvention of the LAN party, where players share a common gaming experience in the same shared physical space on separate devices.The company also intended for the game to become an eSport.European eSports tournament organizer Electronic Sports League announced the Vainglory Cup, a set of Vainglory competitions, to take place in June 2015.
On March 5, 2015 at the Game Developers Conference 2015, it was announced by Super Evil Megacorp that Vainglory would be getting a Android port. After undergoing a closed beta, the game was fully released on July 2, 2015 in the Google Play Store.
Vainglory is a multiplayer online battle arena (MOBA) video game by Super Evil Megacorp for iOS and Android. Designed for mobile platforms, it is a simplified version of the PC-based genre wherein two opposing teams of three players fight to destroy the enemy base by controlling the path between the bases, which is lined by turrets and guarded by enemy minions. Off the path, players battle for control points that supply extra resources. The game was released for iOS on November 16, 2014, after being soft-launched for over half a year. The Android version was released on July 2, 2015.
The game's development began in early 2012 when Super Evil Megacorp was formed by a team of game development veterans to design and build a MOBA for tablet devices. The game was unveiled at Apple's September 2014 iPhone 6 announcement event to demonstrate the platform's Metal graphics API. The team sought to make a game that would entertain players for thousands of hours and encourage in-person multiplayer experiences similar to that of a LAN party.
Vainglory received generally favorable reviews. Critics praised the game's graphics, characters, and level design, but criticized its lack of team communication features. Reviewers disagreed on the game's degree of accessibility to newcomers. The Guardian named Vainglory the "best" iOS game of 2014.
Gameplay
Vainglory is a multiplayer online battle arena (MOBA) game in the style of League of Legends and Dota 2but designed for smartphones.As standard for the genre, two opposing teams fight to reach and destroy the enemy's base while defending their own in a tug of war for control of a path, the "lane", which connects the bases. In Vainglory, teams have three players who each control an avatar, known as a "hero",from their own device.[4] Weaker computer-controlled characters, called "minions", spawn at team bases and follow the lane to the opposite team's base, fighting enemies and turrets en route.Lining the lane are turret towers that repel the flow of minions and enemy heroes. The player's objective is to destroy the enemy turrets and the "Vain Crystal" in the enemy team's base. If a crystal is destroyed, the team who destroyed the crystal wins.
As of November 2015, there are 18 hero options.The developers of the game continually add new heroes, each with different skills but balanced for fair play. For example, a hero may have high damage but poor mobility, or strong melee abilities but no ranged options. Players choose between three abilities that upgrade via a common technology tree. There is a set number of heroes that are free to play, with the free to play roster being refreshed every week. Players can also choose to permanently unlock any character for a certain amount of Glory. The game uses two in-game currencies for in-app purchases: one that can be earned through play, known as Glory, and one that can be purchased with money, known as Immensely Concentrated Evil (ICE). Vainglory offers two main modes of in-game communication: team emoticons and strategic pings.
Dev.
In February 2012, game developer "veterans" from Rockstar, Riot, Blizzard, and Insomniac founded Super Evil Megacorp in San Mateo, California to make a mobile online battle arena (MOBA) game for tablet devices, and thus began development on their first game, Vainglory.Apple chose the game to demonstrate the graphics capabilities of their iPhone 6 and Metal graphics API at the iPhone 6's announcement event. The game was soft-launched for six months prior to this September 2014 event,and was released on November 16, 2014.
Kristian Segerstrale, the founder of Playfish and former head of EA Digital, joined Super Evil Megacorp as its COO. Segerstrale expected Vainglory to popularize the MOBA genre like "Halo did for first-person shooters".They wanted to make a game that could be played for hours and years, and that players "will organize their lives around" rather than something to pass spare time.The game is designed for tablets, which the company felt was the most fitting platform despite its lack of "core games" (games that rewarded "teamwork and strategy" over thousands of hours of play).They told Polygon that tablets were "inherently social", "less alienating to new players", and "possibly the best space for multiplayer play".Super Evil Megacorp CEO Bo Daly said he saw PC MOBA games as solitary experiences and thought tablets could make the experience better for groups as a reinvention of the LAN party, where players share a common gaming experience in the same shared physical space on separate devices.The company also intended for the game to become an eSport.European eSports tournament organizer Electronic Sports League announced the Vainglory Cup, a set of Vainglory competitions, to take place in June 2015.
On March 5, 2015 at the Game Developers Conference 2015, it was announced by Super Evil Megacorp that Vainglory would be getting a Android port. After undergoing a closed beta, the game was fully released on July 2, 2015 in the Google Play Store.