lorgi
Grandmaster
SE World Championships 2014 - 3rd Place
F2Player
Posts: 1,353
|
Post by lorgi on Nov 17, 2015 21:08:54 GMT
Aferes asked me to point out some mistakes since I already watched the replays of the games (I played with you) so I'll point out only brutally obvious mistakes, not the ones I believe are caused by lack of global comm or mechanical mistakes (like misclicks) first game: Dragon Shire (Meek-Muradin, Aferes-Sonya, Joey-Jaina, Hazunia-monk, me-Raynor) 1) 5:22 Meek as Muradin died in an attemt to capture the bot shrine vs Nazeebo and Valla although he was already driven back twice later in the game he was staying away from those pokers so I guess he learnt his lesson XD 2) 12:00 Joey on Jaina got killed when he was chasing some imaginary kill under their keep while we had the dragon but were running out of steam and had to leave the main problem there was positioning, you were staying right in line with the dragon and in front of Meek-Muradin, that was no place for you 3) 14:00 my stupid death (Raynor) while we were fighting for dragon capture I flanked while being very low because I saw they were very low too and wanted to help out in mid fight I believe that was the correct call and I think I could have collected (or at least setup) 1-2 kills but I misclicked everything like a complete idiot and got obliterated doing nothing I won't be writing such stuff in the future (and won't hold it against anyone - as I said, mechanical mistake), but someone may be curious why I walked into my death 4) 16:10 we killed their dragon easily and were starting to turn on them (and chase 5v5) when their Nazeebo stayed a bit behind from the rest of his team (I guess Jaina slows?) and Meek hit him in the face with Q (Stormbolt) meanwhile we were all trying to chase and catch the other 4 while Meek was trying to finish off Naz, and Joey-Jaina even walked right by him doing nothing (when a simple E or even a few auto-attacks would guarrantee a kill) lack of focus really hurt, in the end we did nothing, they retreated well imo Meek should have started shouting: Nazeebo,Nazeebo,NAZEEBO and force us to pay attention and take him down that's all for game nr.1, I'll continue doing this unless you think it's unneccessary or I'm doing a bad job
|
|
Aferes
Inactive
Legendary Hearthstone player
Posts: 168
|
Post by Aferes on Nov 18, 2015 14:30:07 GMT
That was really good, just one little thing at the end in the conclusion put if we won or lost the game (I can’t remember if we even won or not haha). Just to know and have an overall idea of how detrimental those mistake were and maybe even rate the game with a score . But yeah hopefully we can get more games in this weekend
|
|
lorgi
Grandmaster
SE World Championships 2014 - 3rd Place
F2Player
Posts: 1,353
|
Post by lorgi on Nov 18, 2015 16:26:25 GMT
we won that game, opposing team played rather weak, they made no rotations and put no challenges in front of us (I guess they didn't have comm and payed little to no attention to minimap - in one momment we killed 2 of them bot and the rest of them continued laning top like nothing happened (like you would expect in qm), instead of retreating to their wall, and then we wiped them as well )
|
|
Unruler
Public
Warrior of the blue Aardvark!
Posts: 1,869
|
Post by Unruler on Nov 18, 2015 18:10:43 GMT
I wanted to chime in a point about team composition here. We play more of a hero league setup, where having more damage is better because there's more chance to kill somebody, but in team league, I've noticed that our teamfight was suffering greatly because of lack of initiation for our abundance of assassins.
So I was thinking maybe we should go double tank and take second tank either Anub'Arak or Tyrael. Tyrael has a great initiation ultimate, so we can start our teamfight with this, main tank (Muradin or Johanna) will continue the stun and say Uther or Raynor (or Valla, it doesn't matter who) will finish the stun lock, that way we could kill high priority target with stun lock and have an advantage.
Anub'Arak can also stun and can cover somebody in webs like diving tank or zerathul, or healer, if webs are not broken they last significant amount.
Both have disengage, so they may bait as well.
So maybe we should try this more competitive type of setup, instead of going for 3 assassins.
|
|
lorgi
Grandmaster
SE World Championships 2014 - 3rd Place
F2Player
Posts: 1,353
|
Post by lorgi on Nov 19, 2015 16:39:59 GMT
pretty sure we had double tank in all games I played, I'm a huge fan of double tank comps (or triple if executed correctly)
|
|
Jo3yb0i
Inactive
Knight of Dark and Light
Posts: 2,394
|
Post by Jo3yb0i on Nov 19, 2015 20:16:48 GMT
those were fun games we should try again to see how we can mesh and improve while i do agree with some of the analysis. I really would like to suggest everyone get a MIC. Cuz it would help if all 5 can help with who to focus rather than 3 people who still miss some of these stuff. =) Looks hazunia and lorgi=P
|
|
Unruler
Public
Warrior of the blue Aardvark!
Posts: 1,869
|
Post by Unruler on Nov 19, 2015 22:16:30 GMT
pretty sure we had double tank in all games I played, I'm a huge fan of double tank comps (or triple if executed correctly) Well I meant those two: Anub and Tyrael to complement Muradin or Johanna. Sonya is just damaging tank who does little for control. Also I meant certain tactics like hard engage with stun lock on certain hero. Overall I think we should play more aggressively: hots is snowbally game esp on certain maps, so if we seize the advantage, it's good chance enemy won't be able to come back.
|
|
lorgi
Grandmaster
SE World Championships 2014 - 3rd Place
F2Player
Posts: 1,353
|
Post by lorgi on Nov 20, 2015 14:42:14 GMT
those were fun games we should try again to see how we can mesh and improve while i do agree with some of the analysis. I really would like to suggest everyone get a MIC. Cuz it would help if all 5 can help with who to focus rather than 3 people who still miss some of these stuff. =) Looks hazunia and lorgi=P bought a headset today
|
|
lorgi
Grandmaster
SE World Championships 2014 - 3rd Place
F2Player
Posts: 1,353
|
Post by lorgi on Nov 29, 2015 2:05:36 GMT
first game today: Battlefield of Eternity (Unruler-Muradin, Aferes-Kael'thas, Joey-Zagara, me-Sylvanas, Hazunia-Lili)
1) 9:00 Lili died needlessly, she was staying very close to Muradin, she should have been a bit further away, closer to Sylv and KT...esp because we were defending the immortal and were 4v5, a bit more caution was needed
2) 13:50 KT was side by side with Muradin and paid for it with his life...his place was a bit more behind, with Lili and Sylv at the same time, Zagara died to Valla on the other side of the map, but that was because of good Shadowstalk and nice burst on the side of Valla
3) ~16:00 Sylv gets out of position and dies to Tyrande and Jimmy (Shrink ray did most of the work there) I believe I was tunnel visioning there, after we sniped monk I went for Jimmy without paying attention what was going on with the rest of the team in the end I wasted a lot of their time at least, so you managed to clean up the mess rather well
we won the game 6 min later, the opposing team was decent, but I think their comp was not as good as ours and especially after we got 13 (chain bombs) we started taking over decisively (they also started making positioning mistakes and bad calls overall, guess they were tilting at that time)
|
|
Unruler
Public
Warrior of the blue Aardvark!
Posts: 1,869
|
Post by Unruler on Nov 29, 2015 5:40:04 GMT
first game today: Battlefield of Eternity (Unruler-Muradin, Aferes-Kael'thas, Joey-Zagara, me-Sylvanas, Hazunia-Lili) 1) 9:00 Lili died needlessly, she was staying very close to Muradin, she should have been a bit further away, closer to Sylv and KT...esp because we were defending the immortal and were 4v5, a bit more caution was needed 2) 13:50 KT was side by side with Muradin and paid for it with his life...his place was a bit more behind, with Lili and Sylv at the same time, Zagara died to Valla on the other side of the map, but that was because of good Shadowstalk and nice burst on the side of Valla 3) ~16:00 Sylv gets out of position and dies to Tyrande and Jimmy (Shrink ray did most of the work there) I believe I was tunnel visioning there, after we sniped monk I went for Jimmy without paying attention what was going on with the rest of the team in the end I wasted a lot of their time at least, so you managed to clean up the mess rather well we won the game 6 min later, the opposing team was decent, but I think their comp was not as good as ours and especially after we got 13 (chain bombs) we started taking over decisively (they also started making positioning mistakes and bad calls overall, guess they were tilting at that time) Poor Muradin all his close people die... XD
|
|
lorgi
Grandmaster
SE World Championships 2014 - 3rd Place
F2Player
Posts: 1,353
|
Post by lorgi on Dec 1, 2015 3:44:55 GMT
second game: Dragon Shire (Unruler-Johanna, me-Sonya, Aferes-Kael'thas, Hazunia-Raynor, Joey-Uther) opponents: Muradin, Thrall, Falstad, Gazlowe, Malfurion
1)till this point, we made some positioning mistakes, but our biggest problem was a ton of missed skillshots and lack of coordination ~6:40 Johanna returns to fight for the shrine when she had already retreated and dies for it there was no need for such a move, it was clear we won't be able to take the dragon at that time and top shrine was already neutral...
2) 7:57 unexplainable Divine Shield
3) ~8:30 I ca nunderstand how frustrating it is to go against good Gazlowe with Malf designed to feed him with mana, but that Hyperion was really uncalled for better team movements should take care of Gaz, but such things don't come over night, and are especially tricky to pull out on this map (exact reason why this is my least favourite map)
4) 9:58 Johanna overextends with trait and ult on cd and dies in such a position defensive play was the better option, no need to risk anything in a position like that
5) 13:45 Sonya overextends a bit and dies same thing as Johanna some 7 minutes earlier, defensive positioning was needed
we won the game around 21:00 after we finally started moving better and missing less skillshots opponents also started making bigger mistakes and that cost them the game their comp was very bad, that was obviuos from the start, they seriously lacked focus and they were very bad at picking engagements and staying together (in the end) so even with all our mistakes (didn't even mention two engagements where we got crushed because we didn't retreat in time) it would have been hard to lose the game
|
|