Aferes
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Post by Aferes on Nov 12, 2015 1:06:21 GMT
This is an interesting article you can read about mistakes a lot of players make in Hots. It will be useful if you are looking into improving your game and understanding the Mechanics of the game. Highlighting the Key Topics of this Article. Thinking that every objective on a battleground must be won immediately. Giving up too early. Focusing the same target every engagement. Not pushing while having an advantage. Thinking that you need to win a lane. Going to objectives with no health or mana. Sticking to one inflexible build. Engaging into battles when only the enemy is level 10 and you are not. (or any talents disadvantage honestly) They may seem like simple things at first glance but you can be surprised how many people do this. Let me know what you think and maybe you have some suggestions of your own. tempostorm.com/articles/top-8-mistakes-that-players-make
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lorgi
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Post by lorgi on Nov 12, 2015 3:22:10 GMT
the one I hate the most is not pushing your advantage, reminds me of countless chess-games I failed to win because I wasn't playing as aggressive as I should have things I like in the article are parts about focusing targets, build flexibility and mana conservation > pushing the lane (took me long time to learn conserving mana and that was a very big step forward)
there are some generic tips like know your role, mind your positioning, be very mindful about face-exploring bush (and countless others, no need to go into those)
one I would like to add is: know your hero try to get to know your hero inside-out, read the guides and test them yourself always tune the hero to yourself, but mind that your overall performance is not worse than the one of the hero being played the standard way (mostly talking about talent builds ofc)
for instance, Falstad played by C9 is unlike anything I've seen before after trying it myself (and getting the same critics people gave to C9 about their Falstad build), I started to realize the value of their approach and can say that my understanding of the hero is better than before
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Unruler
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Post by Unruler on Nov 12, 2015 9:43:47 GMT
I also want to point out importance of keeping correct formation, tanks should be on the frontline. So many times I've seen backline tanks and frontline ranged carries. If you can't do anything as a tank, you should still cover your backline. for instance, Falstad played by C9 is unlike anything I've seen before after trying it myself (and getting the same critics people gave to C9 about their Falstad build), I started to realize the value of their approach and can say that my understanding of the hero is better than before Is that Mighty Gust clown fiesta? I've seen so many clowns trying it failing miserably. This seems like it would work once in a blue moon and the Hinterlands Blast would be better any other time.
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Aferes
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Post by Aferes on Nov 12, 2015 15:08:45 GMT
A personal tip I would like to add is worry more about your performance than trying to see what everyone else in the team is doing. Many times you will be trying to pay attention to the plays your teammates are doing instead of worrying about what’s going on in your lane. Do not try to be all over the map and in every single lane. The result is you will end up playing terrible, causing your team to lose despite the good intentions.
Honestly gust if used properly can be a great tool to disrupt the enemy teams formation. Once used if the team doesn't regroup a "squishy" could be caught out of position. But on the other hand the team using gust has to have a great follow up or else its a fail.
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lorgi
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Post by lorgi on Nov 12, 2015 16:17:40 GMT
gust is far superior ult, brings a lot of utility and you can spam it I can't remember the last time I saw blast in competitive play and for a good reason
C9 Falstad is very defensive, oriented on burst with your W, completely different from EU auto-attack style it requires much more team play though, you can't just go around right-clicking people
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Unruler
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Post by Unruler on Nov 12, 2015 21:08:42 GMT
Gust is very hard to use correctly and w/o great coordination you will most likely achieve very little.
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lorgi
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Post by lorgi on Nov 13, 2015 2:17:17 GMT
Gust is very hard to use correctly and w/o great coordination you will most likely achieve very little. you can use it as a disengage, you can use it to easily steal bosses, you can use it to displace enemies or just to annoy them with massive slow after trying it out for a decent amount, I don't see myself picking blast ever again (unless there's massive combo potential ofc)
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Unruler
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Post by Unruler on Nov 13, 2015 8:47:06 GMT
That's the problem, it does no damage and it's your job as an assassin to do damage. Utility is good in competitive with pro teams playing but in real life it rarely worth it, same with double tank comps: common in competitive, does not work for anything else, but people watch competitive games and try to imitate that, not realizing that you need a lot for it to work, which you would not have with random people playing.
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Aferes
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Post by Aferes on Nov 13, 2015 14:46:45 GMT
True but Falstad I think can do enough damage on his own. He should not be considered your main assassin but in combination with two other assassins the utility is better than having that extra damage ult. If you are winning a team fight most of the time the ones that are on low health will be picked off and dead anyway. Yet if you are losing a fight what’s 20%-30% damage going to do on the enemy team (1-2 rarely you’ll get off a 5 man laser). Yeah sure you can get a 360 no scope on a Valla or Nova, looks cool but that rarely happens. Like lorgi mentioned you can do more things with gust, save teammates etc.. If you’re the only damage then yes, laser is the way to go. But if not the fact that it’s such a short CD is big.
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lorgi
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Post by lorgi on Nov 13, 2015 16:32:28 GMT
you can use the same argument to crap on Tassadar's wall in favor of Archon staying blind to all the utility some talents bring to the table is just being narrow-minded
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Unruler
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Post by Unruler on Nov 13, 2015 18:40:39 GMT
Well you see here Archon has been nerfed and only now we can see some pick wall, earlier it was considered strictly inferior ult. And I can confirm that you only will be able to use it well couple of times per game, the rest of the time it's useless, archon will always do at least something.
Exactly the same with gust, exactly the same with Thrall's earthquake, Zagara's Nedus worm, Muradin's Haymaker and the list of inferior ultimates goes on and on.
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